[sisyphus] quake3 troubles
Dmitry Gerasimov
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Пн Ноя 24 23:33:11 MSK 2003
Canis Cerberus wrote:
>Доброе время года !
>После очередного дист-апгрейда (15 ноября) в кваке3 почему-то перестала
>работать мышь; я запускаю кваку, а курсор торчит в верхнем правом углу и не
>двигается !
>
накатить на кваку самый последний патч.
>Подскажите что делать, пожалуйста, сеть простаивает без кваки !
>
>[tux на localhost tux]$ quake3
>Q3 1.32 linux-i386 Oct 7 2002
>----- FS_Startup -----
>Current search path:
>/home/tux/.q3a/baseq3
>/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
>/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
>/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
>/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
>/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
>/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
>/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
>/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
>/usr/local/games/quake3/baseq3/pak0.pk3 (3532 files)
>/usr/local/games/quake3/baseq3
>./quake3.x86/baseq3
>
>----------------------
>4066 files in pk3 files
>execing default.cfg
>execing q3config.cfg
>couldn't exec autoexec.cfg
>Hunk_Clear: reset the hunk ok
>
>------- Input Initialization -------
>Joystick is not active.
>------------------------------------
>----- Client Initialization -----
>----- Initializing Renderer ----
>-------------------------------
>----- Client Initialization Complete -----
>----- R_Init -----
>...loading libGL.so.1: Initializing OpenGL display
>...setting mode 3: 640 480
>Using XFree86-VidModeExtension Version 2.2
>XF86DGA Mouse (Version 2.0) initialized
>XFree86-VidModeExtension Activated at 640x480
>Using 8/8/8 Color bits, 24 depth, 0 stencil display.
>GL_RENDERER: Mesa DRI G400 20020221 AGP 1x x86/MMX/3DNow!
>Initializing OpenGL extensions
>...GL_S3_s3tc not found
>...using GL_EXT_texture_env_add
>...using GL_ARB_multitexture
>...using GL_EXT_compiled_vertex_array
>XF86 Gamma extension initialized
>
>GL_VENDOR: VA Linux Systems Inc.
>GL_RENDERER: Mesa DRI G400 20020221 AGP 1x x86/MMX/3DNow!
>GL_VERSION: 1.2 Mesa 4.0.4
>GL_EXTENSIONS: GL_ARB_multisample GL_ARB_multitexture
>GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_transpose_matrix
>GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
>GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
>GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object
>GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_window_pos
>GL_NV_texgen_reflection GL_SGIS_generate_mipmap
>GL_MAX_TEXTURE_SIZE: 512
>GL_MAX_ACTIVE_TEXTURES_ARB: 2
>
>PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
>MODE: 3, 640 x 480 fullscreen hz:N/A
>GAMMA: hardware w/ 0 overbright bits
>CPU:
>rendering primitives: single glDrawElements
>texturemode: GL_LINEAR_MIPMAP_LINEAR
>picmip: 1
>texture bits: 0
>multitexture: enabled
>compiled vertex arrays: enabled
>texenv add: enabled
>compressed textures: disabled
>Initializing Shaders
>...loading 'scripts/lightningnew.shader'
>...loading 'scripts/explode1.shader'
>...loading 'scripts/gfx.shader'
>...loading 'scripts/tim.shader'
>...loading 'scripts/base.shader'
>...loading 'scripts/base_button.shader'
>...loading 'scripts/base_floor.shader'
>...loading 'scripts/base_light.shader'
>...loading 'scripts/base_object.shader'
>...loading 'scripts/base_support.shader'
>...loading 'scripts/base_trim.shader'
>...loading 'scripts/base_wall.shader'
>...loading 'scripts/common.shader'
>...loading 'scripts/ctf.shader'
>...loading 'scripts/eerie.shader'
>...loading 'scripts/gothic_block.shader'
>...loading 'scripts/gothic_floor.shader'
>...loading 'scripts/gothic_light.shader'
>...loading 'scripts/gothic_trim.shader'
>...loading 'scripts/gothic_wall.shader'
>...loading 'scripts/hell.shader'
>...loading 'scripts/liquid.shader'
>...loading 'scripts/menu.shader'
>...loading 'scripts/models.shader'
>...loading 'scripts/organics.shader'
>...loading 'scripts/sfx.shader'
>...loading 'scripts/shrine.shader'
>...loading 'scripts/skin.shader'
>...loading 'scripts/sky.shader'
>...loading 'scripts/test.shader'
>----- finished R_Init -----
>
>------- sound initialization -------
>------------------------------------
>----- Sound Info -----
>sound system is muted
> 1 stereo
>32768 samples
> 16 samplebits
> 1 submission_chunk
>22050 speed
>0x44adf000 dma buffer
>No background file.
>----------------------
>Sound memory manager started
>Loading dll file ui.
>Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
>Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so) failed:
>"/usr/local/games/quake3/baseq3/uii386.so: cannot open shared object file: No
>such file or directory"
>Sys_LoadDll(/home/tux/.q3a/baseq3/uii386.so)...
>Sys_LoadDll(/home/tux/.q3a/baseq3/uii386.so) failed:
>"/home/tux/.q3a/baseq3/uii386.so: cannot open shared object file: No such file
>or directory"
>Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
>Sys_LoadDll(ui) failed dlopen() completely!
>Failed to load dll, looking for qvm.
>Loading vm file vm/ui.qvm.
>VM file ui compiled to 594408 bytes of code
>ui loaded in 1963008 bytes on the hunk
>35 arenas parsed
>32 bots parsed
>--- Common Initialization Complete ---
>Opening IP socket: localhost:27960
>Hostname: localhost.localdomain
>Alias: localhost
>IP: 127.0.0.1
>Started tty console (use +set ttycon 0 to disable)
>^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
>^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
>----- CL_Shutdown -----
>RE_Shutdown( 1 )
>-----------------------
>----- CL_Shutdown -----
>-----------------------
>Shutdown tty console
>[tux на localhost tux]$
>
>С уважением,
>Заранее благодарен
>
>
>
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