[sisyphus] quake3 troubles
Canis Cerberus
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Пн Ноя 24 17:10:56 MSK 2003
Доброе время года !
После очередного дист-апгрейда (15 ноября) в кваке3 почему-то перестала
работать мышь; я запускаю кваку, а курсор торчит в верхнем правом углу и не
двигается !
Подскажите что делать, пожалуйста, сеть простаивает без кваки !
[tux на localhost tux]$ quake3
Q3 1.32 linux-i386 Oct 7 2002
----- FS_Startup -----
Current search path:
/home/tux/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3532 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3
----------------------
4066 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI G400 20020221 AGP 1x x86/MMX/3DNow!
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized
GL_VENDOR: VA Linux Systems Inc.
GL_RENDERER: Mesa DRI G400 20020221 AGP 1x x86/MMX/3DNow!
GL_VERSION: 1.2 Mesa 4.0.4
GL_EXTENSIONS: GL_ARB_multisample GL_ARB_multitexture
GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object
GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_window_pos
GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_MAX_TEXTURE_SIZE: 512
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x44adf000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so) failed:
"/usr/local/games/quake3/baseq3/uii386.so: cannot open shared object file: No
such file or directory"
Sys_LoadDll(/home/tux/.q3a/baseq3/uii386.so)...
Sys_LoadDll(/home/tux/.q3a/baseq3/uii386.so) failed:
"/home/tux/.q3a/baseq3/uii386.so: cannot open shared object file: No such file
or directory"
Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)...
Sys_LoadDll(ui) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
[tux на localhost tux]$
С уважением,
Заранее благодарен
--
Canis Cerberus
Magna est veritas et praevalebit !
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