[Comm] Skype 4.0.0.7

Viacheslav Dubrovskyi slava на tangramltd.com
Пт Июл 13 16:03:39 MSK 2012


13.07.2012 07:52, Дмитрий Дегтярев пишет:
> День добрый!
>
> - опция включать камеру автоматически не работает
> - камера включается с 25 раза(меня реально видит собеседник)
> - включаю камеру в окне где должен видеть сам себя вижу чёрный квадрат
> при этом собеседник меня видит
Аналогично. :( Подозреваю что дело в видеодрайвере, т.к. 4 соседних
компа на убунтах и др. дистрибутивах работает нормально.

У меня


# glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 865G x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 8.0.3
OpenGL extensions:
    GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture,
    GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture,
    GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters,
    GL_EXT_draw_range_elements, GL_EXT_packed_pixels,
GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_separate_specular_color,
    GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays,
    GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_transpose_matrix,
    GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_secondary_color, GL_EXT_texture_env_add,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_INGR_blend_func_separate, GL_NV_blend_square,
GL_NV_light_max_exponent,
    GL_NV_texgen_reflection, GL_S3_s3tc, GL_SUN_multi_draw_arrays,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_MESA_window_pos,
    GL_NV_packed_depth_stencil, GL_NV_texture_rectangle,
GL_NV_vertex_program,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_window_pos, GL_EXT_texture_cube_map, GL_NV_vertex_program1_1,
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_draw_buffers,
    GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ATI_draw_buffers, GL_EXT_stencil_wrap, GL_MESA_pack_invert,
    GL_MESA_ycbcr_texture, GL_ARB_half_float_pixel, GL_ARB_point_sprite,
    GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_vertex_buffer_object,
    GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
    GL_OES_read_format, GL_ARB_pixel_buffer_object,
GL_ARB_texture_rectangle,
    GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_rectangle, GL_ARB_framebuffer_object,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable,
    GL_ARB_vertex_array_object, GL_EXT_gpu_program_parameters,
    GL_OES_EGL_image, GL_ARB_copy_buffer, GL_ARB_map_buffer_range,
    GL_EXT_separate_shader_objects, GL_ARB_draw_elements_base_vertex,
    GL_ARB_explicit_attrib_location, GL_ARB_provoking_vertex,
    GL_ARB_sampler_objects, GL_EXT_provoking_vertex, GL_ARB_robustness


-- 
WBR,
Viacheslav Dubrovskyi


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