[devel] [rscheidegger_lists на hispeed.ch: [Dri-devel] new s3tc texture compression patch (for mesa's new compression framework)]

Konstantin A. Lepikhov =?iso-8859-1?q?lakostis_=CE=C1_elektrostal=2Eru?=
Сб Май 1 00:05:20 MSD 2004


Hi!

Есть ли у кого желание прикрутить этот патч к нашим XFree86? Только в этом
случае, у installer появится полное моральное право предлагать DRI как
замену fglrx :))

BTW Пока это и единственная возможность сыграть в UT2k на R100

----- Forwarded message from Roland Scheidegger <rscheidegger_lists на hispeed.ch> -----

Date: Fri, 30 Apr 2004 17:19:23 +0200
From: Roland Scheidegger <rscheidegger_lists на hispeed.ch>
To: "DRI developer's list" <dri-devel на lists.sourceforge.net>
Subject: [Dri-devel] new s3tc texture compression patch (for mesa's new compression framework)
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Here's a new version of the texture compression patch.

Changes:
- Thanks to Brian's changes all (core mesa) changes are now in only one 
file (texcompress_s3tc.c), except one boolean variable.
- the texel fetch code works again (not sure why it didn't work last time)
- some small cleanups in the library code (no more ugly casts, no more 
compiler warnings!)
- some very minor changes in the radeon/r200 ChooseTextureFormat functions

That's about it...
Though I'm considering dropping the dynamic loader stuff and just 
integrate everything back into mesa. It just doesn't make sense to have 
these functions in a separate library if it's still necessary to patch mesa.

Roland




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