[Comm] OpenGL в бете 5

Андрей Новосёлов =?iso-8859-1?q?ksynolog_=CE=C1_ukr=2Enet?=
Вт Мар 17 17:34:52 MSK 2009


On Вторник 17 марта 2009 16:06:49 Andrey Rahmatullin wrote:
> On Tue, Mar 17, 2009 at 03:59:12PM +0200, Андрей Новосёлов 
wrote:
> > Попытался запустить одну прогу - ругнулась, что у меня нет
> > openGL ускорения.
>
> glxinfo

$ glxinfo
name of display: :0.0     
display: :0  screen: 0    
direct rendering: Yes     
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4              
server glx extensions:                      
    GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,    
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float                               
client glx vendor string: NVIDIA Corporation                                  
client glx version string: 1.4                                                
client glx extensions:                                                        
    GLX_ARB_get_proc_address, GLX_ARB_multisample, 
GLX_EXT_visual_info,       
    GLX_EXT_visual_rating, GLX_EXT_import_context, 
GLX_SGI_video_sync,        
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, 
GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_ARB_create_context, 
GLX_NV_float_buffer,        
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,                    
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,                    
    GLX_NV_present_video, GLX_NV_multisample_coverage                         
GLX version: 1.3                                                              
GLX extensions:                                                               
    GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_SGIX_fbconfig,            
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,               
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, 
GLX_ARB_get_proc_address     
OpenGL vendor string: NVIDIA Corporation                                      
OpenGL renderer string: GeForce 7000M / nForce 
610M/PCI/SSE2/3DNOW!           
OpenGL version string: 2.1.2 NVIDIA 180.22                                    
OpenGL shading language version string: 1.20 NVIDIA via Cg 
compiler           
OpenGL extensions:                                                            
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, 
GL_ARB_draw_buffers,     
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,                  
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, 
GL_ARB_half_float_vertex, 
    GL_ARB_framebuffer_object, GL_ARB_imaging, 
GL_ARB_multisample,             
    GL_ARB_multitexture, GL_ARB_occlusion_query, 
GL_ARB_pixel_buffer_object,   
    GL_ARB_point_parameters, GL_ARB_point_sprite, 
GL_ARB_shadow,               
    GL_ARB_shader_objects, GL_ARB_shading_language_100,                        
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,                   
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,                           
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, 
GL_ARB_texture_float, 
    GL_ARB_texture_mirrored_repeat, 
GL_ARB_texture_non_power_of_two,           
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,                         
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,                   
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
GL_ARB_window_pos,            
    GL_ATI_draw_buffers, GL_ATI_texture_float, 
GL_ATI_texture_mirror_once,     
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, 
GL_EXT_bgra,              
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,                        
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, 
GL_EXT_blend_subtract,    
    GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, 
GL_EXT_depth_bounds_test,  
    GL_EXT_direct_state_access, GL_EXT_draw_range_elements, 
GL_EXT_fog_coord,  
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,                   
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,                  
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                     
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
GL_EXT_point_parameters, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color,                             
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,                       
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_texture3D,            
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                  
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,                     
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,                
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
GL_EXT_texture_mirror_clamp,  
    GL_EXT_texture_object, GL_EXT_texture_sRGB, 
GL_EXT_timer_query,            
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
GL_IBM_rasterpos_clip,      
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, 
GL_NV_blend_square,  
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,                 
    GL_NV_float_buffer, GL_NV_fog_distance, 
GL_NV_fragment_program,            
    GL_NV_fragment_program_option, GL_NV_fragment_program2,                    
    GL_NV_framebuffer_multisample_coverage, GL_NV_half_float,                  
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,                   
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_primitive_restart, 
GL_NV_register_combiners,     
    GL_NV_register_combiners2, GL_NV_texgen_reflection,                        
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,                 
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,                      
    GL_NV_texture_shader, GL_NV_texture_shader2, 
GL_NV_texture_shader3,        
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,                            
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,                       
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_lod,   
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum 

-- 
С уважением, Андрей Новосёлов.


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