[Comm] Tremulous

Timur Batyrshin =?iso-8859-1?q?batyrshin_=CE=C1_ieml=2Eru?=
Чт Июн 26 15:09:30 MSD 2008


On Thu, 26 Jun 2008 22:42:33 +1300
Alexey Borovskoy wrote:

> > Любителям игрушек:
> >
> > Cобрал сегодня, наконец, 3D-командный шутер Tremulous
> > (http://tremulous.net)
> 
> А про что это? Почитал сайт -- не дошло.

http://tremulous.net/about/
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and
humans. Players on both teams are able to build working structures
in-game like an RTS. These structures provide many functions, the most
important being spawning. The designated builders must ensure there are
spawn structures or other players will not be able to rejoin the game
after death. Other structures provide automated base defense (to some
degree), healing functions and much more...

Player advancement is different depending on which team you are on. As
a human, players are rewarded with credits for each alien kill. These
credits may be used to purchase new weapons and upgrades from the
"Armoury". The alien team advances quite differently. Upon killing a
human foe, the alien is able to evolve into a new class. The more kills
gained the more powerful the classes available.

The overall objective behind Tremulous is to eliminate the opposing
team. This is achieved by not only killing the opposing players but
also removing their ability to respawn by destroying their spawn
structures.

3d action
Вкратце: воюют две команды -- "люди" и "инопланетяне" с совершенно
разными тактикой и стилем игры за каждую из них. + каждая из них строит
базу, которую нужно защищать. Которая команда базу разнесет + всех убьет
-- тот и выиграл. 

Да, приведенные раньше ссылки уже не работают -- поменял номер релиза
на более правильный, ну и еще несколько фиксов см.
ftp://web.ieml.ru/RPMS.ieml/tremulous*



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