[Comm] Про игры

Алексей Данилович =?iso-8859-1?q?mlists_=CE=C1_list=2Eru?=
Пн Июн 2 17:52:40 MSD 2008


Доброго времени суток
После прочтения на лоре про "42 лучших игры для Линукс" пытался
запустить неокторые стрелялки...... Система десктоп 4.0.2+бранч 4.0.
Те из них, которые на движке кваки сваливаются с одними и темеже
ругательствами на какой-то ui.qvm. Примеры - Open Arena и Urban
Terror. Лог запуска Open Arena прикладываю. Кто может подсказать, чем
тут можно помочь?
Большое спасибо.

ioQ3 1.33+oa linux-i386 Jul  7 2007
----- FS_Startup -----
Current search path:
/home/danilovich/.openarena/baseoa
/opt/openarena-0.7.0/baseoa/pak7-patch.pk3 (76 files)
/opt/openarena-0.7.0/baseoa/pak6-misc.pk3 (191 files)
/opt/openarena-0.7.0/baseoa/pak5-TA.pk3 (11 files)
/opt/openarena-0.7.0/baseoa/pak4-textures.pk3 (1496 files)
/opt/openarena-0.7.0/baseoa/pak3-music.pk3 (9 files)
/opt/openarena-0.7.0/baseoa/pak2-players.pk3 (620 files)
/opt/openarena-0.7.0/baseoa/pak2-players-mature.pk3 (171 files)
/opt/openarena-0.7.0/baseoa/pak1-maps.pk3 (73 files)
/opt/openarena-0.7.0/baseoa/pak0.pk3 (926 files)
/opt/openarena-0.7.0/baseoa

----------------------
3573 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode -1: 600 800
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2
GL_VERSION: 1.3 Mesa 7.0.3
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_cull_vertex
GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage
GL_APPLE_packed_pixels GL_ATI_blend_equation_separate
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture
GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix
GL_SGI_color_table GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 600 x 800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
  Vendor:     OpenAL Community
  Version:    1.1
  Renderer:   Software
  Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3
AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format
AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback
ALC_LOKI_audio_channel
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------


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