[Comm] Quake 3 trouble

ROmul =?iso-8859-1?q?romul=2Ehome_=CE=C1_mtu-net=2Eru?=
Пт Фев 14 14:56:20 MSK 2003


не запучскается квака в Open GL режиме. Все белое квадратами и нифига не видно.
В софтверном рендеринге идет, но тормозно.
Вот что пишут при загрузке драйверов.

NVIDIA_GLX-1.0.4191-alt2
NVIDIA_kernel-up-2.4.20_1.0.4191-alt0.8

----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: GeForce2 MX/AGP/SSE
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE
GL_VERSION: 1.4.0 NVIDIA 41.91
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_imaging GL_EXT_abgr GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
X Error of failed request: GLXBadRenderRequest
  Major opcode of failed request: 129
  Minor opcode of failed request: 1
  Serial number of failed request: 42
И дальше в том же духе.
-- 
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	ROmul,
	    The rubberheart... <-EXIT project->
HOMEPAGE: http://exitproject.ru	    



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