[Comm] Re: quake3
andy Tatarinov
=?iso-8859-1?q?elephantum_=CE=C1_dezcom=2Emephi=2Eru?=
Вс Сен 29 18:29:12 MSD 2002
On Вск, 2002-09-29 at 17:55, Konstantin Lepikhov wrote:
> Hi andy!
> Какое у вас железо?
NVidia RivaTNT2 Vanta
> И что выдает команда glxinfo? Решение навскидку - ln
> -s /usr/X11R6/lib/libGL.so /usr/local/games/quake3/libGL.so, но
это точно не поможет, потому что пробовал явно указать либу не помогает.
> настораживают сообщения об отсутствии GLX.
[el на zoo el]$ glxinfo
name of display: :0.0
Loading required GL library /usr/X11R6/lib/libGL.so.1.3.403
display: :0 screen: 0
direct rendering: No
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 4.0.3
server glx extensions:
GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating,
GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync,
GLX_ARB_get_proc_address
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 4.0.3
client glx extensions:
GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating,
GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync,
GLX_ARB_get_proc_address
GLX extensions:
GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating,
GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync,
GLX_ARB_get_proc_address
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 1.3 Mesa 4.0.3
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_convolution,
GL_EXT_compiled_vertex_array,
GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_INGR_blend_func_separate,
GL_MESA_resize_buffers, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_pixel_texture,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIX_depth_texture, GL_SGIX_pixel_texture, GL_SGIX_shadow,
GL_SGIX_shadow_ambient
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
вот.
какая еще информация может оказаться полезной?
--
...2b|!2b?
Подробная информация о списке рассылки community