[Comm] Re: quake3

andy Tatarinov =?iso-8859-1?q?elephantum_=CE=C1_dezcom=2Emephi=2Eru?=
Вс Сен 29 18:29:12 MSD 2002


On Вск, 2002-09-29 at 17:55, Konstantin Lepikhov wrote:
> Hi andy!

> Какое у вас железо? 

NVidia RivaTNT2 Vanta

> И что выдает команда glxinfo? Решение навскидку - ln
> -s /usr/X11R6/lib/libGL.so /usr/local/games/quake3/libGL.so, но

это точно не поможет, потому что пробовал явно указать либу не помогает.

> настораживают сообщения об отсутствии GLX. 

[el на zoo el]$ glxinfo 
name of display: :0.0
Loading required GL library /usr/X11R6/lib/libGL.so.1.3.403
display: :0  screen: 0
direct rendering: No
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 4.0.3
server glx extensions:
    GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, 
    GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync, 
    GLX_ARB_get_proc_address
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 4.0.3
client glx extensions:
    GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, 
    GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync, 
    GLX_ARB_get_proc_address
GLX extensions:
    GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, 
    GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync, 
    GLX_ARB_get_proc_address
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 1.3 Mesa 4.0.3
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_convolution,
GL_EXT_compiled_vertex_array, 
    GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_packed_pixels, 
    GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_polygon_offset, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture3D, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
    GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_INGR_blend_func_separate, 
    GL_MESA_resize_buffers, GL_MESA_window_pos, GL_NV_blend_square, 
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_pixel_texture, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIX_depth_texture, GL_SGIX_pixel_texture, GL_SGIX_shadow, 
    GL_SGIX_shadow_ambient
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 None
0x22 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16 16  0 0 None

вот.

какая еще информация может оказаться полезной?

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